

The game is also called Battleon due to its domain name. It is also referred to as AdventureQuest Classic and The Original AdventureQuest. It was meant to be called "Land Of Rising Evil" (Lore). Which means all players will benefit from the XP from the story quests.AdventureQuest is Artix Entertainment's first project released in October 2002. We intend to release these systems just before the vampire and werewolf infested Darkovia: Part IV. Eventually, we would like to see every action you take in the game give you a little bit of XP. both now, and as we release new trade skills and features. We will be keeping an eye on this system and improving it. Players at the level cap will be rewarded with exclusive gear for playing everything including new story content. It will certainly make questing and daily tasks rewarding if you are in the process of leveling up.


Yup, simple goal- make everything more rewarding. "The goal is to make everything more rewarding" So, the goal of Level Capstones and Daily Tasks? And we will be watching and adjusting things accordingly. If someone still wants to power grind their way through, they certainly still can. The new daily tasks and quests will give them more XP in less time. But I do not think anyone communicated to the awesome players testing why the change was done.

We got some heat on this from the PTR server. We are not out to ruin their fun, but can we all agree that it should not be possible to level up in just 2 hours? The easy solution is to adjust trash mobs by about 50%.Just the XP for leveling, we are NOT touching class XP. That can be considered pretty fun in its own right. Honestly, our players are smart and they will always find a way to min-max the game. Well, the players who most effectively did that found really easy-to-kill monsters that were worth way more experience than they should have been. Ok, so what about the players who leveled up in just 2 hours? Eventually this will work hand in hand with our upcoming Dungeon Finder system too. If you are a casual player, this will give you a huge reward for hopping in game and playing on your limited gaming schedule. This is the perfect alternative to simply grinding monsters for XP after a level cap raise. You will earn XP for chatting, fishing, crafting, and whatever new tradeskills get added to the game. because it includes more than just combat. Daily Tasks!Įvery day, you will earn a large chunk of XP for doing Daily Tasks. what if I have played all of the story before you raise the level cap?įirst, our plan is to only raise the level cap alongside new storylines. However we do it, it is important that capstones be a way to further power up. Future plans include allowing you to power up gear (Perhaps Weapon Fusion will finally live?) with level capstones. and to make sure no one ever feels like they are wasting XP by playing our newest storyline content. This is a great way to reward our most advanced players in between level cap raises. Use these to acquire exclusive level-cap armor and weapons. In fact, you will get 20 Capstones each time you level up. But instead of leveling up, you will earn "Capstones". With level capstones, you will continue earning XP from quests, monsters, and daily tasks. Normally, when you get to max level you stop earning XP. the answer is: LEVEL CAPSTONES Level Capstones? What is that? The team thought long and hard about this.
